It’s worth playing for the remixed soundtrack alone. Replicant even comes packaged with 15 Nightmares, a DLC pack I missed from the original, where you fight hordes of enemy waves as Papa Nier. I think if you’re a Nier/Drakengard diehard, you’ll recognize where these new bits come from instantly, but you’ll enjoy them even if you’re not. What I will say, though, is that Yosuke Saito wasn’t kidding when he mentioned there’s plenty of new stuff. The thing that excites me the most is Replicant’s new content, and I can’t really dive into that due to embargo restrictions. Like now, the enemy Shades have clearer shapes and more vibrant pops of yellow, and facial expressions are far more emotive and natural. I much prefer the new look of the cast, and I even notice the team’s attention to detail paying off in some smaller ways. I could easily see that as something that’s dropped in a fresh pass, but Toylogic kept something that’s such a big part of Replicant’s artistic tone while also scrubbing away the grime. The combat - reminiscent of the previous game - has been given a unique Platinum Games flourish and the director, Yoko Taro, known for 2 of the three Drakengard games and the previous NieR, was working at his best when making this gem of a game. The original had this hazy, ethereal beauty to it that’s hard to explain, but it’s still there. Nier:Automata has been my favourite game of all time for a good while, easily surpassing its (also amazing) predecessor in almost every way. It’s still no Automata - but goddamn, it’s pretty. Replicant’s remake-remaster also looks gorgeous. When Replicant changes its camera perspective, dodging those orbs becomes a little more enjoyable, and when it puts a pause on all of the action to read me a rather depressing bedtime story, I choke. A beautiful amalgamation of what sounds like absolute nonsense until you realize it’s Taro doing his thing - throwing out the rule book (and making the rule book one of the best characters in the game). It’s also a top-down-action-rpg-visual-novel. I played on the PlayStation 4 Pro, and while I noticed the game started to chug a bit when a boss began to toss out a spray of orb fire, I never encountered frustrating hitches and lost frames that hindered the experience.Īnd while gameplay may not have been where some of Replicant’s historical wins lie, I can appreciate its battle system and dynamic delivery more now. In the blur between remake and remaster, this version of Replicant rarely stumbles like its predecessor.
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While it’s been ages since I experienced that messy PS3 version, I still remember - with painful clarity - that it was a nightmare to play. But in the original, Nier lagged and hitched so often that it felt harder than it really was.
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And what’s up with this dragon with a baby’s head? I need the deets on that, STAT.The biggest takeaway from my experiences with Nier’s battle system is that it’s instantly familiar for series veterans. It’s the Japanese name that really gets me going, though: Drag-On Dragoon.
All this talk of freaky sexual content and all that other weirdness has piqued my interest, however, and I’m ready to give it a go, despite having never picked up a Drakengard title before. For the Nier fans out there (I’m one of them!) you can even slip into Kainé’s costume for stat boosts and overall awesomeness.ĭrakengard 3 has only been out for a month now, and I’ve still yet to play it. The DLC contains additional costumes for Zero, music packs, hats, and even prologue chapters and new playable stages for several of the characters. The final batch of DLC has been released as of today, and you can pick it up and enjoy it “regardless of where you’re at in the story,” reports Sakura Minamida, Senior Product Manager of Square Enix. Baby-headed dragons and Kain?’s outfits, y’all!